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Approaching the Edge
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Dr. Howard Johnson
articles, books, tools, and seminars
www.sigcon.com
Many thanks to Greg Edlund of IBM for organizing the DesignCon 2004
panel discussion, "Establishing Pass-Fail Criteria for High-Speed
Digital Interfaces", and for inviting me to make this 5-minute
presentation alongside other presentations from Edward Sayre, Robert
Haller, and Dale Becker.
If
you've ever been to Las Vegas you probably saw a "quarter pusher" arcade
game. In this game the machine holds a flat tray chock full of quarters.
The quarters are piled so high that some dangle precipitously over the
edge of the tray, just beyond your reach inside a heavy glass casing.
As you
drop your coins one at a time into the game, the machine wiggles and
pushes your new coins into the pile from the back side, pushing the
remaining pile of other coins forward, moving them closer and closer to
the point where a clot of quarters might cascade over the front edge of
the tray, out the chute, and into your waiting arms.
To maximize the
visual effect, the game is designed so that it pushes a lot of coins
very, very close to the edge without actually tipping that many over...
That game reminds
me of the way we sometimes design high-speed digital circuitry...
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